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Target population · 18

Generic Man-at-Arms into Skirmishers

23 stepsStandard
AoE Buddy
Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

3 vils to wood and make a house as part of a wall near the lumber camp

New+3
93600
3

Send 1 villager to boar

New+1
103700
4

[Mandatory] Lure at least 2 deer once you've found both boars

5

Next 5 vils to hunt under TC (get the second boar when needed)

New+5
1531200
6

1 to make barracks then a house at the front of the base

7

Next 2 vils to hunt under TC

New+2
1831400
8

After luring deer make sure to find the rest of your sheep, then find your opponent with your scout

9

Research loom

10

Research Feudal Age (perfect landing time: 8:50)

1831400
Feudal Age
11

Move 5 vils from hunt to wood

Transfer5
188900
12

Send 2 vils from hunt and/or the barracks builder to build a mining camp on gold

Transfer2
188720
13

Make 3 militia then send them out

14

Make a mill on berries with 1

188720
15

Research Man-at-Arms

16

Research double bit axe

17

Send 5 more vils to berries and start seeding farms when hunt runs out

New+5
2381220
18

Make an archery range as soon as villager production is secured

2381220
19

After the Man-at-Arms upgrade, move the 2 gold villagers to wood unless you plan an archer switch

Transfer11Task1Task
23101100
20

Produce 3–5 skirmishers and join the surviving Men-at-Arms; do not overproduce if the opponent leaves archers

21101100
21

Send the next 2 villagers to wood to sustain skirmisher production and farms

New+2
25121100
22

Add a blacksmith and research Fletching only when you will keep the skirmishers active

23121100
23

Seed farms steadily; scout the opponent and either add a second range, switch to archers, or prepare Castle Age

New+2Transfer2
25101500
Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.