Back to all build orders
Age-up click · 20 pop · 19 villagers

Japanese 20-pop MAA into Archers

15 stepsSignature strategyJapanese
Morley GamesCreator guide
Video guide · Morley GamesAOE2 Japanese 20 Population Man at Arms Rush Into Archers Build Order
Notes from Morley Games
One range first

The 20-pop timing is tight. Morley starts with one Archery Range and only adds the second after farms and gold stabilize.

Keep the infantry alive

Use stand-ground or patrol carefully so the Men-at-Arms do not chase beneath the Town Center. Their job is to preserve the opening for the first archers, not die for one hit.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Build 2 houses, then place the first 6 villagers on sheep

Start+6
60600
2

Send villagers 7 and 8 to wood and build a Lumber Camp

New+2
82600
3

Villager 9 lures the first boar

New+1
92700
4

The next villager builds a house and Mill, then the next 4 join it for 5 on berries

New+5
1421200
5

Send the next villager to food under the Town Center and lure the second boar before the first expires

New+1
1521300
6

Send the next 2 villagers to wood

New+2
1741300
7

Villager 18 builds the Barracks, then moves to gold

New+1
1841310
8

Villager 19 builds a house, then joins gold for 2 miners total

New+1
1941320
9

Research Loom and click Feudal at 20 population; force-drop food if necessary

1941320
Transition to Feudal
10

Queue 3 Militia during the transition and send them forward immediately; move the exhausted sheep villagers to a second Lumber Camp

Transfer6
1910720
Feudal Age
11

Send the first 2 Feudal villagers to gold, then rally new villagers to straggler trees and turn them into farms whenever 60 wood is available

New+2
2110740
12

Research Man-at-Arms immediately, then Double-Bit Axe. Keep the infantry on stand-ground or controlled patrol around the enemy resources

13

Build the first Archery Range as soon as the economy allows; a forward Range shortens reinforcement time but is a higher-risk option

14

Research Horse Collar, keep seeding farms, and when berries expire send 3 foragers to wood and 2 to gold for 6 gold miners

New+3+2
2613760
15

Add the second Archery Range only after the economy supports it; mass archers behind the surviving Men-at-Arms

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.