Man-at-Arms Rush
SitauxCreator guide ↗The build is demonstrated with Magyars and no economic bonus. Deer are optional; extra herdables can simply replace berries before the same villagers move to the berry line.
After the fixed wood, berry and gold setup, rally to straggler trees and turn those villagers into farmers. This keeps the home economy readable while the Men-at-Arms fight.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Build the starting houses, then establish the first 6 villagers on sheep
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2Send villagers 7 through 9 to wood and build a Lumber Camp
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3Villager 10 lures the first boar; finish the current sheep before switching the food villagers
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4At 12 population, take one food villager to build 2 houses by the woodline, then send it to wood
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5Send the next 4 villagers to berries; use extra herdables first when the map provides them
15
6Lure the second boar in time to keep food under the Town Center
7Send the next 3 villagers to food under the Town Center
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8Villager 19 builds the Barracks; force-drop food and click Feudal Age at 20 population
19During the transition, move to 8 on wood, 3 on gold, 4 on berries and the rest on food
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10Produce 3 Militia during the transition, make the next house and send the group forward
Rally new villagers to straggler trees so they can become farmers without disturbing the fixed economy
Feudal Age
12On reaching Feudal Age, build an Archery Range, research Man-at-Arms and begin producing Archers
19
13Attack with the Men-at-Arms as one group; preserve them so the first Archers can join the pressure
14Seed up to 4 farms, then research Double-Bit Axe before adding more farms
15Build a Blacksmith, finish the walls and research Fletching; a brief pause in Archer production is acceptable
16Resume the cycle of villagers, Archers and farms while microing the army
17At roughly 400 banked food, stop adding farms and rally to gold for the Castle Age click
18Once fully walled, preserve the ranged mass at home if the first attack is no longer safe
19During the Castle transition, refresh farms and Lumber Camps, research Horse Collar and prepare Crossbowman or a Knight switch according to the opponent