Fast Castle into Food & Gold Unique Unit
Morley GamesCreator guide ↗This exact economy is built for units such as Conquistadors, Janissaries and Mamelukes. Wood-heavy unique units need a different transition.
A direct Fast Castle is risky on open maps. Wall early—or double-wall exposed sections—because a Feudal interruption breaks the stone timing.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Build 2 houses, then place the first 6 villagers on sheep
6
2Send villagers 7 through 10 to wood and build a Lumber Camp
10
3Villager 11 lures the first boar
11
4The next villager builds 2 houses and a Mill; establish 5 villagers on berries while an existing villager lures the second boar
16
5Send the next villager to food under the Town Center; turn the 2 weakened boar hunters into farmers
17
6Send the next 5 villagers to a second woodline and build a second Lumber Camp
22
7Send the next 2 villagers to gold and build a Mining Camp
24Send the final villagers to stone and start the stone income before clicking up
27
9Research Loom, then click Feudal at 28 population; gradually move the exhausted sheep villagers onto a total of 5 farms
27
Feudal Age
10On reaching Feudal, build a Market with 2 lumberjacks and a Blacksmith with 1; queue 2 villagers to stone and rebalance to 6 stone miners
29
11Click Castle Age as soon as the buildings and 2 villagers finish. Research Double-Bit Axe and Horse Collar after the click when affordable
29 villagers total
Transition to CastleWhen berries expire, send 1 forager to gold and turn the other 4 into farmers; send about 5 new villagers to gold
35
Castle Age
13As 650 stone is secured, move the stone miners into position and build the castle immediately on reaching Castle Age—defensively, or forward if they left early enough
14Produce continuously from the castle. Move with 3–4 Conquistadors or a slightly larger group of slower units, then add farms, gold and Town Centers behind the pressure
