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Target population · 18

Double Stable Scouts

28 stepsSignature strategyFranksHunsMagyarsLithuaniansPersians
Video guide · DragonstarAoEBuild Order: Double Stable Scouts
Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 2 villagers to wood

New+2
82600
3

Send 1 villager to boar

New+1
92700
4

Send 1 vil to make house and then mill on berries

New+1
102800
5

[Recommended] Lure deer with scout when you have found all sheep

6

Next 6 vils to hunt under TC

New+6
1621400
7

Send 2 villagers to wood

New+2
1841400
8

Research loom

9

Research Feudal Age (perfect landing time: 8:50)

1841400
Feudal Age
10

Move 5 vils from hunt to wood and build a second lumber camp

Transfer5
189900
11

Move 4 vils from under TC to berries

189900
12

Use 1 vil from under TC to make a barracks

Task1Task
189800
13

Use 2 vils to make a stable

Task1Task
189700
14

Research double bit axe

15

Research horse collar

16

Use the 2 vils that build the stable to wall opposite sides of your base

17

Start seeding farms as soon as you have extra wood in the bank

18

Keep adding scouts and use them to attack your opponent or defend

19

[Optional] Make 1-4 spears if you are scared of enemy scouts

20

At around 15 farms (+-2) add a second stable

21

Send 2 villagers to gold

New+2
209720
22

Go back to making more farms

23

Research bloodlines

24

Berry vils spread out to whatever resource you need once they run out

25

Make a blacksmith

26

Get armor and attack in the order you prefer

27

Get wheelbarrow once were on 20 farms

28

Be aggressive with your scouts, either aim for economy damage or try to kill enemy army

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.