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Age-up click · 22 → 2 TC pop · 21 villagers

Cuman 22-pop Feudal 2-TC Boom

14 stepsSignature strategyCumans
Video guide · St4rk Age of EmpiresBuild Order: Cuman 2 TC Boom

Cuman exception built in: their Feudal Age can include a second Town Center or capped-rams pressure. Do not read those timings as a standard Fast Castle line.

Notes from St4rk
The safe version from the video

St4rk presents this 22-pop route as the repeatable baseline: no deer push is required and the resource bank is deliberately generous before the second Town Center.

Closed maps first

Use it on Arena, closed maps or as pocket. The Feudal boom is powerful but gives up early military tempo, and Cumans cannot replace their palisades with stone walls.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Build 2 houses, then place the first 6 villagers on sheep or herdables

Start+6
60600
2

Send the next 3 villagers to wood and build a Lumber Camp

New+3
93600
3

Send one more villager to wood, then lure the first boar with a food villager

New+1
104600
4

Build a house and Mill, then establish 4 villagers on berries

New+4
1441000
5

Keep adding villagers to hunt until 10 gather under the Town Center; lure the second boar around 150 food on the first

New+4
1841400
6

Send the remaining villagers to wood, then move 2 hunters to wood so the transition starts with 9 on wood and 12 on food

New+3Transfer2
2191200
7

Click Feudal Age at 22 population. Do not seed Dark Age farms; save the wood for the Town Center and research Loom only if the boar lure is unsafe

2191200
Transition to Feudal
8

Before reaching Feudal, select 5 food villagers and 5 wood villagers for the second Town Center; leave 4 lumberjacks working

Task5Task5Task
214700
Feudal Age
9

On reaching Feudal, place the second Town Center immediately and research Double-Bit Axe and Horse Collar

214700
10

Never idle either Town Center. Reach 12 food villagers first—8 farmers plus 4 foragers—then spend every 60 wood on another farm

New+5+5
2191200
11

Grow to 20–22 food villagers, replacing exhausted berries with farms; keep the rest on wood and build houses early

New+10
3192200
12

After 22 food villagers, send about 5 villagers to gold and build a Market plus Blacksmith while both Town Centers keep producing

New+5
3692250
13

Click Castle Age around 17:30 with roughly 51 villagers; continue producing from the other Town Center during the research

51 villagers total
Castle Age
14

Choose the follow-up from the game: add 1–2 Town Centers for a pure boom, or convert the Feudal lead into Castle Age military

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.