Scout Rush
SitauxCreator guide ↗This version uses Magyars without an economic bonus and does not require deer. It is intentionally repeatable before it is greedy.
Four Scouts are the default first wave. Add more only when the damage is realistic; otherwise wall, grow the farm economy and prepare Castle Age.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Build the 2 starting houses with the initial villagers, then establish the first 6 villagers on sheep under the Town Center
6
2Send villagers 7 through 9 to wood and build a Lumber Camp
9
3Villager 10 lures the first boar; finish the current sheep before switching the food villagers
10
4Send villagers 11 and 12 to food under the Town Center
12
5At 13 population, take one food villager to build 2 houses, then return it to food
12 villagers total
6Send the next 4 villagers to berries and build a Mill
16
7Lure the second boar before the first one runs out so food remains under the Town Center
8Send villager 17 to food and villagers 18 through 20 to wood; seed 1 Dark Age farm and research Loom
20
9Click Feudal Age at 21 population: 20 villagers plus the starting Scout
20
10During the transition, move 2 food villagers to wood, then build a Barracks and a house
20
11Queue 2 villagers before reaching Feudal and rally them to straggler trees
Feudal Age
12On reaching Feudal Age, build a Stable with 2 villagers and research Double-Bit Axe and Horse Collar
20
13Produce villagers and Scouts continuously, turning straggler villagers into farmers as wood allows
14Move out with 4 Scouts; add more only when they can create damage or win the Scout war
15Use one villager per gap to finish the walls while the Scout group applies pressure
At roughly 400 banked food, stop adding farms and rally new villagers to gold
17Build a Mining Camp and a Blacksmith, then click Castle Age once 200 gold and 800 food are secured
18During the Castle transition, refresh the Lumber Camp, add a second Stable and research Bloodlines when affordable
Castle Age
19On reaching Castle Age, make the first Knights and add a Town Center on a strong woodline