Fast Castle Knights
DragonstarCreator guide ↗Fast Castle Knights gives up Feudal map presence. Use it from a protected pocket position or on a map that can be walled before enemy Scouts and Archers arrive.
Use the first 6–10 Knights to raid, support an ally and protect the economy. Do not trade them into a full army while adding Town Centers behind them.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Make 2 houses to start
2Send 6 villagers to sheep
6Send 3 villagers to wood
9
4[Optional] Get loom before luring boar if you need it
5Send 1 villager to boar
10
6Send 1 vil to build 2 houses and then mill berries
11
71 to hunt under tc
12
81 to get second boar
13
9Send 4 more to berries
17Send 5 villagers to wood
22
11Make a house
Send 3 villagers to gold
25
13Get loom if you didn't get it earlier
14Research Feudal Age (perfect landing time: 11:45)
25
Feudal Age
15Make a barracks and a house
16[Optional] Wall up your base slightly to defend yourself if you need to
17When food runs our under tc make a few farms and send the rest to wood
18Build a Stable and Blacksmith with 2 villagers
Send 4 villagers to gold
29
20Research Castle Age (perfect landing time: 16:05)
21During the Castle transition, research Double-Bit Axe and Horse Collar, reach 8 farms and add the second Stable
Castle Age
22On reaching Castle Age, make Knights from both Stables and research Scale Barding Armor when the opponent can fight back
23Grow to 12–14 farms and keep roughly 6 on gold; accept brief Stable idle time while the economy catches up
28
24After the first 6–10 Knights, add a second Town Center on wood and preserve the army for raids and ally support
25Add the third Town Center and build toward 25 farms before sustaining 3 Town Centers and both Stables continuously
26Once the farm economy is stable, resume constant Knight production and add Bloodlines, attack and armor upgrades according to the fights