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Age-up click · 27 + 2 pop · 26 villagers

27-pop Fast Castle Boom

14 stepsStandard
Morley GamesCreator guide
Video guide · Morley GamesHow To Economy Boom | AOE2 Fast Castle Build Order Tutorial
Notes from Morley Games
A macro-first closed-map build

Morley recommends this route mainly for Arena and Black Forest. On Arabia it needs early walls and is vulnerable to Feudal aggression.

Town Centers must take resources

Place both new Town Centers directly on useful resources so they protect villagers while replacing a Lumber or Mining Camp.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Build the 2 starting houses, then place the first 6 villagers on sheep

Start+6
60600
2

Send villagers 7 through 10 to wood and build a Lumber Camp

New+4
104600
3

Villager 11 lures the first boar

New+1
114700
4

The next villager builds 2 houses and a Mill, then the next 4 join it for 5 on berries

New+5
1641200
5

Send the next 2 villagers to food under the Town Center and lure the second boar before the first expires

New+2
1841400
6

Send the next 5 villagers to a second woodline and build a second Lumber Camp

New+5
2391400
7

Send the final 3 Dark Age villagers to gold and build a Mining Camp

New+3
2691430
8

Research Loom, then click Feudal at 27 population. On a fully closed map, skip Loom to save roughly 25 seconds

2691430
Transition to Feudal
9

During the transition, turn 4 food villagers into farmers; the last 3 sheep villagers farm as the sheep expire

2691430
Feudal Age
10

Queue 2 Feudal villagers to wood. Build the Market with 2 lumberjacks and the Blacksmith with 1 so both complete together

New+2
28111430
11

Click Castle Age immediately when both buildings and the 2 villagers complete

28111430
Transition to Castle
12

Wall vulnerable entrances during the Castle transition, especially on an open map

Castle Age
13

On reaching Castle Age, place 2 additional Town Centers immediately—one on a strong woodline and one covering gold, stone or another key resource

14

Keep all 3 Town Centers producing and grow toward 100–120 villagers before committing to a large late-game army

100 villagers total
Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.