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Target population · 28+2+2

Turk Fast Imperial

31 stepsSignature strategyTurks
Morley GamesCreator guide
Video guide · Morley GamesAOE2 Turks FAST Imperial Build Order
Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 4 villagers to wood

New+4
104600
3

Send 1 villager to boar

New+1
114700
4

Send 1 vil to make house then mill on berries

New+1
124800
5

Send 2 villagers to berries

New+2
1441000
6

[Required] Lure 3 deer with your scout into your TC

7

Send 1 villager to boar

New+1
1541100
8

Send 1 vil to make house then go to berries (4 total)

New+1
1641200
9

Send next 3 vils to gather food under TC

New+3
1941500
10

Send 4 villagers to wood

New+4
2381500
11

Make farms with your sheep vils gradually as your sheep start to run out

12

Send 5 villagers to gold

New+5
2881550
13

Research Feudal Age (perfect landing time: 12:35)

2881550
Feudal Age
14

As hunt finishes, move 1 vil to berries and 3 vils to straggler trees

Transfer3
28111250
15

Send 1 villager to make a blacksmith

16

Send 2 villager to make a market (usually the ones on straggler trees)

17

Send 2 villagers to gold

New+2
30111270
18

Research Castle Age (perfect landing time: 16:05)

Castle Age
19

Send the vils that made the feudal buildings to farms

Transfer3
3081570
20

Research double bit axe

21

Research gold mining

22

Sell 200 stone

23

Send 2 villagers to gold

New+2
3281590
24

Send 3 vils from wood to make a siege workshop and monastery

25

Research Imperial Age (perfect landing time: 20:05)

Imperial Age
26

As berries expire, move the vils to a second mining camp

Transfer4
32811130
27

Use the market to get enough wood to make a barracks and 2 ranges

28

Get the first archer armor upgrade

29

[Optional] Make a monk and pick up relics

30

Keep making villagers and send them to whichever resources you need

31

Make hand cannoneers from 2 ranges and make 1-2 bombard cannons

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.