Arena 27+2 Light Cav & Relic Boom
SurvivalistCreator guide ↗More Dark Age farms delay the click slightly but leave a healthier early-Castle food economy. Survivalist demonstrates four as a balanced 27+2 baseline.
The first mounted units are for gates, forward villagers and relic control—not a blind raid. More farms mean more Light Cavalry; fewer farms mean earlier Town Centers.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Place the first 6 villagers on sheep and push deer efficiently with the Scout
6Send the next 4 villagers to wood; this route plans roughly 4 Dark Age farms
10
3Bring both boars under the Town Center and prioritize efficient hunt; start farms whenever hunters cannot fit cleanly
4Establish 4 villagers on berries, then grow the wood count to 7–9 depending on how early you want the Castle Town Centers
24Send the final 2 Dark Age villagers to gold
26
6Click Feudal Age at 27 population
26
Transition to Feudal
7At about 60% of the Feudal transition, build a Barracks where the opponent cannot see it; keep scouting relics and return the Scout before the enemy reaches Feudal
26 villagers total
Feudal Age
8Queue 2 Feudal villagers. Start the Market immediately, add the Stable, and research Double-Bit Axe when food allows
28
9Click Castle Age as soon as the two Feudal buildings finish; research Horse Collar after the click if it would delay the uptime
28 villagers total
Transition to Castle
10During the Castle transition, add farms according to the plan: more farms sustain more Scouts, fewer farms preserve wood for faster Town Centers
Castle Age
11Produce about 6 Scouts, upgrade them to Light Cavalry on reaching Castle Age, and use them to watch the gates and stop forward villagers
12Place a forward Monastery and produce 2 Monks; the initial 2 gold miners are enough for them if relic control is the priority
26
13Add the second and third Town Centers as wood allows, then spend wood continuously on farms and houses while all Town Centers produce
14At roughly 18 farms, decide between Castle Age pressure, stone for a castle, or continuing to about 30 farms and 70 villagers for an Imperial click
70