Georgians 17-pop Fast Scout Rush
SurvivalistCreator guide ↗Use the mounted Scout to push every deer. The Mule Cart can reveal the map and even absorb a few Town Center arrows, but do not let enemy villagers trap it.
The straggler-tree villagers are temporary. Shift-queue them back to food after the Barracks, Stable, house and Double-Bit Axe are funded.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Put every villager on food until the Feudal click. Bring in boar immediately, push every deer, remember the house and add the Mill
16
2Use the Town Center to kill the first boar quickly. Letting a sheep decay is acceptable because the entire timing is limited by immediate food
3Click Feudal at 17 population with 16 villagers and no Loom as soon as 500 food is available
16
Transition to FeudalDuring the transition, move 10 villagers to wood: roughly 4 at the Mule Cart or woodline and 6 on straggler trees near the Town Center
16
5Collect roughly 425 wood for the Barracks, Stable, house and Double-Bit Axe. Build the Barracks during the transition
16
Feudal Age
6On reaching Feudal, build the Stable and house and queue Scouts immediately. Double-Bit Axe is valuable but must not delay Scout production
16
7Shift-queue the temporary straggler villagers back to food. Whenever 60 wood is available, seed another farm while Scouts keep producing
16
8Exploit regeneration: attack a selected villager, then shift-queue the Scouts away so they disengage while attention returns to the economy
9Against Militia or archers, add an Archery Range and choose archers or skirmishers; otherwise continue Scouts and add Horse Collar later
