22-pop MAA into Archers / Skirmishers
St4rkCreator guide ↗St4rk demonstrates the generic version without deer. Pushing deer or using a wood/food bonus can bring the two Archery Ranges online earlier.
Six on gold sustains two-range archer production. For an archer/skirmisher mix, keep fewer on gold and invest the difference into farms.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Place the first 6 villagers on sheep
6
2Send the next 4 villagers to wood and build a Lumber Camp
10
3Lure the first boar, then build a house and Mill with the next available villager
4Establish 6 villagers on berries and keep 8 hunters on boar or sheep under the Town Center; lure the second boar in time
18
5Send 1 villager forward to build the Barracks early enough for Militia production during the transition
19
6Send the final 2 Dark Age villagers to gold; skip Loom only when both boar lures are safe
21
7Click Feudal at 22 population and queue 3 Militia immediately so they are already crossing the map before the age completes
21
Transition to FeudalDuring the transition, seed about 3 farms and move food villagers to a second Lumber Camp until the economy reaches roughly 12 on wood
21
Feudal Age
9On reaching Feudal, research Man-at-Arms and Double-Bit Axe, then attack before the opponent’s first Scouts or archers are ready
21
10Build the first Archery Range after the wood economy is organized; add the second Range next and immediately follow it with a Blacksmith
21
11Produce an archer/skirmisher mix by default and research Fletching by the time the first 5 ranged units are ready
12If committing to pure archers, grow to 6 gold miners. For more skirmishers, keep adding farms instead
30
13Grow toward 18–20 farms, add Padded Archer Armor when fighting ranged units, then research Wheelbarrow before the Castle click
38
Transition to Castle
14During the Castle transition, move 6–8 farmers to wood for a Crossbow and Town Center continuation; keep the farms if switching to Knights instead
