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Target population · 17

Teuton Tower Rush

19 stepsSignature strategyTeutons
Video guide · DragonstarAoEWhy you should tower rush in 2026 (AoE2)
Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 2 villagers to wood

New+2
82600
3

Send 1 villager to boar

New+1
92700
4

Send 1 vil to hunt under TC

New+1
102800
5

1 to make a house then mill

New+1
112900
6

1 to get second boar

New+1
1221000
7

Send 5 vils to hunt under TC

New+5
1721500
8

Research loom

9

NOTE: You MUST find your opponent with the scout before you click up to feudal age, so you know where to send your villagers

10

Research Feudal Age (perfect landing time: 8:25)

1721500
Feudal Age
11

Move 1 vil from hunt to wood

Transfer1
1731400
12

Move 2 vils from hunt to stone and make a mining camp

Transfer2
1731202
13

Send 10 vils from hunt forward towards your opponent NOTE: we keep 1 vil on hunt under tc so that opponent cant take our sheep

Task10Task
173202
14

if he runs his scout past. Most players wont realize you have only 1 vil and will continue running away from the TC

15

NOTE: Do NOT get any economy upgrades for now

16

Make villagers and send them to hunt under TC

17

Make your first tower around 8 tiles away from his woodline or berries

18

Send villagers to stone/wood/food as you see fit, and make farms and houses as you can afford them

19

NOTE: Try to make houses with the forward villagers, allowing your few vils at home to focus on resource collection

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.