Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Send 6 villagers to sheep
6Send 2 villagers to wood
8
3Send 1 villager to boar
9
4Send 1 vil to hunt under TC
10
51 to make a house then mill
11
61 to get second boar
12
7Send 5 vils to hunt under TC
17
8Research loom
9NOTE: You MUST find your opponent with the scout before you click up to feudal age, so you know where to send your villagers
10Research Feudal Age (perfect landing time: 8:25)
17
Feudal AgeMove 1 vil from hunt to wood
17
12Move 2 vils from hunt to stone and make a mining camp
17
13Send 10 vils from hunt forward towards your opponent NOTE: we keep 1 vil on hunt under tc so that opponent cant take our sheep
17
14if he runs his scout past. Most players wont realize you have only 1 vil and will continue running away from the TC
NOTE: Do NOT get any economy upgrades for now
16Make villagers and send them to hunt under TC
17Make your first tower around 8 tiles away from his woodline or berries
18Send villagers to stone/wood/food as you see fit, and make farms and houses as you can afford them
19NOTE: Try to make houses with the forward villagers, allowing your few vils at home to focus on resource collection

Dragonstar