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Age-up click · 19 pop · 19 villagers

1-Range Archers

21 stepsStandardBritonsMayansEthiopiansTatarsVikings
Video guide · SurvivalistThe Best Build Order Part 2: One and Two Range Archers
Notes from Survivalist
One range means pressure without destroying the economy

The 19-villager timing gets the first Archers moving early while one range keeps the wood and gold investment controlled. Preserve the first mass and add the Blacksmith before treating a second range as automatic.

Spearmen are insurance, not the main army

Add one to four Spears only when enemy Scouts can actually reach the Archers or your exposed economy. Otherwise that food belongs in villagers, upgrades and the Castle transition.

Choose the follow-up from the response

Against a long Feudal defence, add the second range and continue pressure. If the opponent sits behind Skirmishers and walls, keep the Archer mass alive, farm earlier and convert it into a Crossbow timing.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 3 villagers to wood

New+3
93600
3

Send 1 villager to boar

New+1
103700
4

Send 1 vil to make house then mill on berries

New+1
113800
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 6 vils to hunt under TC (get the second boar during this time)

New+6
1731400
7

Send 2 villagers to wood

New+2
1951400
8

Research loom

9

Research Feudal Age (perfect landing time: 9:15)

1951400
Feudal Age
10

Move 5 vils from under TC and make a lumber camp on a second woodline

Transfer5
1910900
11

Move 2 vils from under TC and send them to straggler trees

Transfer2
1912700
12

Move 1 vil from under TC and make a house >barracks >back to food

1912700
13

Move 2 vils from under TC and make a mining camp on the gold

Transfer2
1912520
14

Get Double-Bit Axe (we will skip Horse Collar for now)

15

Make a range and start producing archers asap

16

Send 2 villagers to gold

New+2
2112540
17

Make a blacksmith and get Fletching when you can afford it

18

[Optional] Make 1-4 spears if you are scared of enemy scouts

19

Move 4 more vils from TC to berries (5 total on berries)

2112540
20

Start making farms as soon as you have the wood for it

21

Start walling with 2-3 vils using a mix of houses and palisades

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.