Romans 5 Man-at-Arms Rush
The Roman economy funds five Militia and the Feudal upgrade. Keep the group together and research the first infantry armor quickly: the civilization bonus doubles its effect.
Run around walls and deny exposed resources with the Scout. Do not throw the infantry under the Town Center; buying time for the Roman economy is already valuable.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Send 6 villagers to sheep
6Send 3 villagers to wood
9
3Send 2 villagers to boar
11
41 to make a house then mill on berries
12
5NOTE: you should get 2nd boar when 1st one is at half food, using with 1 vil on hunt
6Send 4 villagers to berries
16
71 to make barracks then a house at the front of the base
Send 2 villagers to wood
19
9Research loom
10Research Feudal Age (perfect landing time: 9:15)
19
Feudal AgeMove - villagers from food to gold
19Move - villagers from food to wood
19
13Start making militia, up to 5, then send them out towards opponent
14NOTE: when hunt under tc runs out, send vils to straggler and start seeding farms until you have 5
15Research Man-at-Arms
16Research double bit axe
New villagers should go to straggler trees
18Make an blacksmith once you have 5 farms
19Get infantry armor
20Keep pressuring with scout and maa
NOTE: Try to buy time with them and keep running around looking for damage, DONT lose them too fast, especially to the TC!
DauT