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Target population · 18

Feudal Drush

21 stepsStandardMaliansLithuaniansJapaneseBritonsVikings
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Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 3 villagers to wood

New+3
93600
3

Send 1 villager to boar

New+1
103700
4

Send 1 vil to make house then go back to the hunt

New+1
113800
5

[Recommended] Lure deer with your scout once you found all your sheep

6

Next 4 vils to hunt under TC (get the second boar during this time)

New+4
1531200
7

1 vil to make a barracks in the front of our base and a house next to it

8

Add 1 more vil to hunt under TC

New+1
1731300
9

Send 1 villager to wood

New+1
1841300
10

Research loom

11

Research Feudal Age (perfect landing time: 8:50)

1841300
Feudal Age
12

Make sure you find where your opponent is asap with your scout

13

Make 2 militia right away then send them to your opponent's base

14

Send 4 vils from under TC to the initial lumber camp

Transfer4
188900
15

Move 1 vil from under TC to berries and make a mill

188900
16

Use your feudal scout and militia to harass opponent and pick off villagers

17

If they fight back with vils, simply run away if they have more than 2

18

Research double bit axe

19

[Optional] Get horse collar

20

Make your follow up based on what your opponent is going for

21

Start to slowly wall up your base with 1-2 villagers using houses and walls

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.