Field manual

Build orders you can actually play

39 complete plans, from the first six villagers to the military transition. Search by opening or civilization and execute each step in order.

39 builds
Authors
Produced units

Standard builds

Transferable fundamentals: scouts, archers, Men-at-Arms, Fast Castle and established transitions.

17 builds
StandardVideo guide

1-Range Archers

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook21 stepsTarget timing19 pop · 19 vils
Recommended civilizations
BritonsMayansEthiopiansTatarsVikings
StandardVideo guide

Scout Rush

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook19 stepsTarget timing21 pop · 20 vils
Recommended civilizations
FranksMagyarsLithuaniansMaliansHuns
StandardVideo guide

Scout Rush 18 pop chicken

Ciskhan's 18-pop chicken Scout Rush, from the opening economy through continuous scout production.

Runbook21 stepsTarget timing19 pop · 18 vils
Recommended civilizations
FranksMagyarsLithuaniansMaliansHunsJurchens
StandardVideo guide

3 Scouts → Fast Castle

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook22 stepsTarget timing33–35 pop · 20 vils
Recommended civilizations
MagyarsFranksLithuaniansHunsPersiansMalians
StandardVideo guide

Drush Fast Castle → Crossbow

Use early ground pressure to disrupt the enemy economy and prepare your transition.

Runbook26 stepsTarget timing33 pop · 27+2 vils
Recommended civilizations
BritonsEthiopiansItaliansMayansVikings
StandardVideo guide

2-Range Archer Flank — Team Game

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook23 stepsTarget timing19 pop · 18 vils
Recommended civilizations
BritonsEthiopiansMayansVietnameseTatarsMagyars
StandardVideo guide

27-pop Fast Castle Boom

Grow a powerful multi-Town-Center economy while keeping the military transition safe.

Runbook14 stepsTarget timing27 + 2 pop · 26 vils
Recommended civilizations
All civilizations
StandardVideo guide

Arena 27+2 Light Cav & Relic Boom

Grow a powerful multi-Town-Center economy while keeping the military transition safe.

Runbook14 stepsTarget timing27 + 2 pop · 26 vils
Recommended civilizations
ByzantinesLithuaniansBurgundiansTeutons
Standard

Feudal Drush

Use early ground pressure to disrupt the enemy economy and prepare your transition.

Runbook21 stepsTarget timingPop. 18
Recommended civilizations
MaliansLithuaniansJapaneseBritonsVikings
StandardVideo guide

Generic 19-pop Hybrid Opening

A structured opening with clear decision points for adapting to the map and the opposing plan.

Runbook12 stepsTarget timing19–20 + 3 ships pop · 18–19 vils
Recommended civilizations
All civilizations
StandardVideo guide

Man-at-Arms Rush

Use early ground pressure to disrupt the enemy economy and prepare your transition.

Runbook19 stepsTarget timing20 pop · 19 vils
Recommended civilizations
MagyarsRomansJapaneseBulgariansMalians
StandardVideo guide

Fast Castle Knights

Build a compact economy to reach Castle Age quickly and unlock its first military power spike.

Runbook26 stepsTarget timing30 pop · 25+4 vils
Recommended civilizations
FranksMagyarsSlavsBerbersHuns
StandardVideo guide

22-pop MAA into Archers / Skirmishers

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook14 stepsTarget timing22 pop · 21 vils
Recommended civilizations
JapaneseMaliansCeltsBulgariansRomans
StandardVideo guide

Scouts → Archers

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook26 stepsTarget timing18 → flexible pop · 18 vils
Recommended civilizations
ChineseHunsMaliansPortuguese
StandardVideo guide

Scouts → Cavalry Archers

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook32 stepsTarget timing35+ Castle pop · 18 vils
Recommended civilizations
HunsMongolsMagyarsJapaneseTatars
StandardVideo guide

Scouts → Skirmishers

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook28 stepsTarget timing18 → flexible pop · 18 vils
Recommended civilizations
FranksHunsMaliansLithuanians
Standard

Generic Man-at-Arms into Skirmishers

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook23 stepsTarget timingPop. 18
Recommended civilizations
All civilizations

Specialized and signature builds

Plans tied to a civilization, creator or unusual timing. Stronger in their intended context, but less universal.

22 builds
Signature strategy

Anti-Lame Fast Up Dark Age (Advanced)

A structured opening with clear decision points for adapting to the map and the opposing plan.

Runbook14 stepsTarget timingPop. 17
Recommended civilizations
All civilizations
Signature strategy

Armenian Spear Rush Into Fast Castle Relic Control

Reach Castle Age with a precise economy, secure relics and dictate the pace of the game.

Runbook27 stepsTarget timingPop. 26+2
Recommended civilizations
Armenians
Signature strategy

Chinese Fast Feudal

A structured opening with clear decision points for adapting to the map and the opposing plan.

Runbook13 stepsTarget timingPop. 20
Recommended civilizations
Chinese
Signature strategyVideo guide

Cuman 22-pop Feudal 2-TC Boom

Grow a powerful multi-Town-Center economy while keeping the military transition safe.

Runbook14 stepsTarget timing22 → 2 TC pop · 21 vils
Recommended civilizations
Cumans
Signature strategyVideo guide

Double Stable Scouts

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook28 stepsTarget timingPop. 18
Recommended civilizations
FranksHunsMagyarsLithuaniansPersians
Signature strategyVideo guide

Ethiopian 20-Pop Archer Rush

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook19 stepsTarget timing20 pop · 19 vils
Recommended civilizations
Ethiopians
Signature strategyVideo guide

Fast Castle into Food & Gold Unique Unit

Build a compact economy to reach Castle Age quickly and unlock its first military power spike.

Runbook14 stepsTarget timing28 + 2 pop · 27 vils
Recommended civilizations
SpanishTurksSaracens
Signature strategyVideo guide

Fast Castle → Organ Guns

Phosphoru's all-in Fast Castle: a defensive castle, sacrificed economy and Organ Guns before the opponent can answer.

Runbook22 stepsTarget timingPop. 22+0–2
Recommended civilizations
Portuguese
Signature strategy

Fast Chickens Dark Age

A structured opening with clear decision points for adapting to the map and the opposing plan.

Runbook12 stepsTarget timingPop. 18
Recommended civilizations
All civilizations
Signature strategyVideo guide

Lithuanian Four Lakes Fast Castle

Establish an early water economy and turn the fishing advantage into pressure or a faster age-up.

Runbook17 stepsTarget timing30 pop · 22 vils
Recommended civilizations
Lithuanians
Signature strategyVideo guide

Black Forest Fish Boom

Establish an early water economy and turn the fishing advantage into pressure or a faster age-up.

Runbook23 stepsTarget timing100–110 @ 22:00 pop · 25 + 4–5 ships vils
Recommended civilizations
MalayJapaneseCumansBurgundiansCelts
Signature strategyVideo guide

Georgians 17-pop Fast Scout Rush

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook9 stepsTarget timing17 pop · 16 vils
Recommended civilizations
Georgians
Signature strategyVideo guide

Japanese 20-pop MAA into Archers

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook15 stepsTarget timing20 pop · 19 vils
Recommended civilizations
Japanese
Signature strategyVideo guide

Fast Castle into Fire Lancers

Build a compact economy to reach Castle Age quickly and unlock its first military power spike.

Runbook26 stepsTarget timingPop. 22+2
Recommended civilizations
JurchensKoreansVietnameseChineseKhitans
Signature strategyVideo guide

Khmer Fast Castle — Knights & Scorpions

Build a compact economy to reach Castle Age quickly and unlock its first military power spike.

Runbook21 stepsTarget timing23 pop · 22 vils
Recommended civilizations
Khmer
Signature strategyVideo guide

Khmer 18-pop Fast Scouts → Knights

Control the map with mobile units, then adapt your production to the opponent's response.

Runbook13 stepsTarget timing18 → Knights pop · 17 vils
Recommended civilizations
Khmer
Signature strategy

Korean Spear Skirm Rush

Maintain steady ranged-unit production and strike before the opponent can stabilize.

Runbook25 stepsTarget timingPop. 18
Recommended civilizations
KoreansByzantinesLithuanians
Signature strategy

Portuguese Monk Rush Strategy

Reach Castle Age with a precise economy, secure relics and dictate the pace of the game.

Runbook29 stepsTarget timingPop. 21+1
Recommended civilizations
Portuguese
Signature strategyVideo guide

Romans 5 Man-at-Arms Rush

Use early ground pressure to disrupt the enemy economy and prepare your transition.

Runbook21 stepsTarget timing20 pop · 19 vils
Recommended civilizations
Romans
Signature strategyVideo guide

Romans 20-pop FC Double Scorpions

A structured opening with clear decision points for adapting to the map and the opposing plan.

Runbook13 stepsTarget timing20 pop · 19 vils
Recommended civilizations
Romans
Signature strategyVideo guide

Teuton Tower Rush

Put the enemy economy under immediate pressure with towers and aggressive positioning.

Runbook19 stepsTarget timingPop. 17
Recommended civilizations
Teutons
Signature strategyVideo guide

Turk Fast Imperial

Trade early military tempo for a very fast Imperial Age and a powerful technology spike.

Runbook31 stepsTarget timingPop. 28+2+2
Recommended civilizations
Turks