Back to all build orders
Target population · 18

Korean Spear Skirm Rush

25 stepsSignature strategyKoreansByzantinesLithuanians
HeraLegacy catalogue
Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send 6 villagers to sheep

Start+6
60600
2

Send 2 villagers to wood

New+2
82600
3

Send 1 villager to boar

New+1
92700
4

Send 2 more vils to boar under TC

New+2
112900
5

Send 1 vil to make house then mill on berries

New+1
1221000
6

Send 1 vil to get second boar

New+1
1321100
7

[Optional] Lure deer

8

Send 2 more vils to hunt under TC

New+2
1521300
9

Send 3 more vils to berries

New+3
1821600
10

Research loom

11

Research Feudal Age (perfect landing time: 8:50)

1821600
Feudal Age
12

Send 3 vils to initial lumber camp and make a second lumber camp with 5 more vils

Transfer8
1810800
13

Make a barracks when you can afford it

14

If needed, move a few from sheep to straggler tree temporarily for extra wood

15

Make an archery range

16

Make spears ASAP and send them forward

17

Research Double-Bit Axe and Horse Collar

18

Make skrims ASAP and send them forward

19

Make farms until you have 14-16

20

Harass opponent and mix spears/skirms as you see fit

21

After that send 7 vils to gold and make mining camp

22

Make a blacksmith during that time and get fletching

23

Finish walling your map with houses and palisades

24

After 7 to gold, send vils to wood until you can click up

25

When berries run out, send them to either gold/wood/farms as you see fit

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.