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Age-up click · 23 pop · 22 villagers

Khmer Fast Castle — Knights & Scorpions

21 stepsSignature strategyKhmer
Video guide · SitauxTUTORIAL: EARN FREE ELO WITH THIS SIMPLE OP STRATEGY
Notes from Sitaux
A 23-pop Fast Castle, not a rigid villager count

The target is 22 villagers plus the scout. Add one or two Dark Age villagers if deer pushing is uncomfortable, and add one farm for each extra villager.

Safety comes from the Khmer building bonus

Leave maneuvering room when walling wood and gold, and place a house inside each enclosure: Khmer villagers can garrison there if early units break in.

Pressure the economy, not the Town Center

Keep Knights and Scorpions in separate control groups, bring a repair villager, and run around the enemy economy. The goal is open villagers and idle time, not an early Town Center kill.

Execution

Build timeline

The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.

Dark Age
1

Send the 6 starting villagers to sheep and queue villagers immediately

Start+6
60600
2

Send villagers 7 through 9 to a woodline near the gold and build the lumber camp

Author note:Build a house one tile behind the lumber camp so it can serve as a Khmer garrison point later.
New+3
93600
3

Send the next 6 villagers to berries and build a mill

New+6
1531200
4

Bring in both boars, then push deer once the sheep and boars are secured

1531200
5

Seed 2 farms as soon as the wood is available

1531200
6

Send villagers 16 through 18 to food under the Town Center

New+3
1831500
7

Send villagers 19 through 22 to gold and build the mining camp

New+4
2231540
8

Click Feudal Age at 23 population

2231540
9

During the Feudal transition, collect exactly 50 stone with 5 food villagers, then return them to food

Transfer5
2231045
10

Wall the woodline and gold with roomy palisades; include a house in each enclosure for garrisoning

Transfer5
2231540
Feudal Age
11

On reaching Feudal Age, click Castle Age immediately without constructing Feudal buildings

2231540
12

Pull the berries villagers back to safe straggler trees and rebalance to 10 on wood and 6 on gold

Transfer72
2210660
13

Build one defensive tower on the woodline and one on the gold, both inside the walls

2210660
14

Research Double-Bit Axe and build a Stable during the Castle transition

2210660
15

Send one villager forward to the side of the enemy base for a hidden Siege Workshop; build it at home if the villager is denied

2210660
Castle Age
16

Reach Castle Age around 13:15, complete the forward Siege Workshop and start Knights immediately

2210660
17

Produce Scorpions continuously and add Knights whenever resources allow

2210660
18

Rally new villagers to straggler trees, then use the extra wood to add farms; move the Town Center rally to gold when gold runs low

2210660
19

Bring one repair villager with the push and keep Knights and Scorpions in separate control groups

20

Attack exposed villagers and idle the enemy economy; do not waste the timing trying to destroy the Town Center

21

Add a Monastery to heal Knights, a Blacksmith and Bloodlines as the rush stabilizes; add a Ram if walls or buildings stop the push

Treat the order as a stable economic backbone, not a script that overrides scouting. Idle resources, map generation and the opponent's opening should change the transition.