Khmer Fast Castle — Knights & Scorpions
The target is 22 villagers plus the scout. Add one or two Dark Age villagers if deer pushing is uncomfortable, and add one farm for each extra villager.
Leave maneuvering room when walling wood and gold, and place a house inside each enclosure: Khmer villagers can garrison there if early units break in.
Keep Knights and Scorpions in separate control groups, bring a repair villager, and run around the enemy economy. The goal is open villagers and idle time, not an early Town Center kill.
Build timeline
The first row shows new villagers, transfers and task assignments; the figures below are the totals after the step.
Dark Age
1Send the 6 starting villagers to sheep and queue villagers immediately
6
2Send villagers 7 through 9 to a woodline near the gold and build the lumber camp
9
3Send the next 6 villagers to berries and build a mill
15
4Bring in both boars, then push deer once the sheep and boars are secured
15
5Seed 2 farms as soon as the wood is available
15
6Send villagers 16 through 18 to food under the Town Center
18
7Send villagers 19 through 22 to gold and build the mining camp
22
8Click Feudal Age at 23 population
22During the Feudal transition, collect exactly 50 stone with 5 food villagers, then return them to food
22
10Wall the woodline and gold with roomy palisades; include a house in each enclosure for garrisoning
22
Feudal Age
11On reaching Feudal Age, click Castle Age immediately without constructing Feudal buildings
22Pull the berries villagers back to safe straggler trees and rebalance to 10 on wood and 6 on gold
22
13Build one defensive tower on the woodline and one on the gold, both inside the walls
22
14Research Double-Bit Axe and build a Stable during the Castle transition
22
15Send one villager forward to the side of the enemy base for a hidden Siege Workshop; build it at home if the villager is denied
22
Castle Age
16Reach Castle Age around 13:15, complete the forward Siege Workshop and start Knights immediately
22
17Produce Scorpions continuously and add Knights whenever resources allow
22
18Rally new villagers to straggler trees, then use the extra wood to add farms; move the Town Center rally to gold when gold runs low
22
19Bring one repair villager with the push and keep Knights and Scorpions in separate control groups
20Attack exposed villagers and idle the enemy economy; do not waste the timing trying to destroy the Town Center
21Add a Monastery to heal Knights, a Blacksmith and Bloodlines as the rush stabilizes; add a Ram if walls or buildings stop the push

Sitaux